If one ship fires one laser in the middle of 1000 ships, that’s 1000 messages which need to be sent immediately all over the globe. From this new escape hatch, the bottlenecks associated with the GIL were rediscovered, but with a clearer picture of their expensive manifestations: message routing, serialization, and transmission. Through these projects, a new paradigm was established within the server architecture of EVE Online: a message bus. The first form of Project Sanguine emerged with ESI and the first iteration of EVE Portal in late 2016. So Project Sanguine landed on two goals: dodge the GIL and clear the table for moar lasers. Simulating nearly 9,000 players in the same space could be faster if New Eden didn’t have to worry about everything else on its to-do list. In contrast, Project Sanguine targeted the boring bits which represent EVE’s dense feature set. The goal there wasn’t to fundamentally change the communication model of EVE Online, but instead change the simulation model. There have been many experiments in this regard which are tangential to Project Sanguine, with the most public one being EVE: Aether Wars. What if the GIL didn’t have to be courted for every idea that arose? How can the hardware industry’s explosion in core counts over individual processor clock speed be taken advantage of? EVE’s adoption of Stackless Python, implementation of IOCP through StacklessIO then CarbonIO, and cooperative design around time dilation is all to maintain the favorite illusion: New Eden breathes. Simply, Python can only do one thing at a time. Every optimization in EVE comes down to careful negotiation with Python’s Global Interpreter Lock (GIL). Originating as some scribbles under the heading “Project Sanguine”, reasoning began about the problem space in which CarbonIO lived. The last time the networking layer was fundamentally changed was in 2011 with the introduction of CCP’s IOCP implementation, “ CarbonIO”, which eventually became the foundation of the infamous time dilation. Lost in the bright lights of the new NPE and tucked under the pixels of Skill Plans reverberates a fundamental change in how EVE Online moves into the future. Will there be redemption for Villanelle/Oxana in the next series? Would that be too neat?įor a musical Villanelle, Berlioz’s Nuits d’été is gorgeous:įor more from PWB, see Fleabag and Exotic travels and do watch Jodie Comer in the recent Talking heads.Įnter your email address to follow this blog and receive notifications of new posts by email.įollow Follow Stephen Jones: a blog on WordPress.Tuesday, 14 September 2021, is a significant flash point which represents the end of an era and the access to powerful opportunities for EVE Online. I’m sure there’s a sound feminist response to this. It can hardly be much consolation that whole generations of women are also subscribing to the image. So now for the chic assassin (for terms like femme fatale, see here and for Lulu, here). Great sex-and-suicide flick-turned a whole generation of men onto girls with mental illness. It’s your basic undergraduate lunge for individuality.Īpril: I’ve not even seen Betty Blue. Which I suppose leads me to just one niggling doubt, encapsulated long ago by Mark in Peep Show, visiting a student he fancies:Īpril: Thanks. OK, among these clips, the Psychopath scene (from 6.22), ending with Villanelle’s response to “Are you upset?” is wonderful: While Luke Jennings’ novel Codename Villanelle can hardly compete, one location that sinophiles will enjoy there (not used in the TV version) is an ever-sleazy Shanghai, scene of one of the most grisly murders-with its references to Moon river and the 1930s’ silent-film actress Ruan Lingyu.įor astute comments from Unloved on how they created the soundtrack for the series, see here. And indeed this New Yorker review, and now this from the LRB (you may already have noted that I tend not to favour the Ku Klux Klan Gazette as the ultimate source of critical wisdom). You can take your pick of a plethora of rave reviews, but I like this. The brilliant Sandra Oh and Jodie Comer are inspired by Phoebe Waller-Bridge’s script, which wears its feminist credentials lightly. Just in case you’ve been holed up in your ivory tower studying medieval Daoist manuscripts or suchlike, neglecting to delight in all manifestations of the Terpischorean muse, here’s a tribute-and a query. I entirely share the widespread adulation for Killing Eve.
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